Hi! I am a Robotics Research Engineer based out of Melbourne, Australia. I completed my university studies (an integrated Bachelors and Masters qualification) at Monash University last year, graduating with a Bachelors in Mechatronics and Robotics Engineering, and Master of Mechanical Engineering. My research interests lie at the intersection between robotics and human-computer interaction, with a focus on improving the way we work cooperate and interoperate with robots, especially using tools such as augmented and virtual reality. Outside of this, I also have a strong working knowledge of more conventional robotics research topics, such as AI and computer vision.
Working on cutting-edge robotics and AI research problems for the Australian Government. I joined as an intern, but was retained as a placement student, and subsequently on a scholarship as a part time employee till the start of 2024, when I joined fulltime.
Worked under Professor Timothy Dwyer and Dr Maxime Cordeil on tangible controllers for AR/VR. My work resulting in creation of the "Made-Axis", which was published at ACM ISS 2022. The paper can be found here. We won a best paper runner-up award!
I made rockets! and#128640;
Graduated with Distinction
A project from when I was a part of Monash High Powered Rocketry, creating actuatable airbrakes for a rocket to enable better control of the altitude reached by the system (a key metric for competition points allocation). In a team, I led avionics and airbrake actuation development, as well as dynamics analysis of the rocket (running CFD to simulate performance). We were also able to test the approach taken by launching a rocket with the payload.
View Project ReportA project I worked on while a part of the Immersive Analytics Laboratory at Monash University. The Made-Axis is a tangible, actuated controller for data visualisation and analysis, both on conventional 2D screens, and in AR/VR. I worked on the development of the devices by programming their firmware, as well as demo applications to showcase it's capabilities.
View Paper and View CodeMy honours thesis, focussed on using augmented reality to make a drone AI-copilot's actions more explainable. As part of this project, I developed an AR app (on HoloLens) to interface with the AI agent, and created a visualisation designed to communicate the agent's intent, certainity, and the control inputs it was producing. I also ran a user study to evaluated performance, which suggested AR was indeed efficacious in this context.
View Thesis
In this project aimed to develop EMG control for video games, for amputees. The interface permits control of games like Flappy Bird and Pong. It entailed design of both the electrical circuit, as well as software.
Key skills I exercised included:
- Circuit prototyping and contruction.
- Hardware filter design (we needed to create a band pass filter to isolate just muscle contraction signals).
- Programming (in MATLAB) to filter the signal further, and convert it into the inputs used to control the games.
I am a massive computer nerd, and in my second year at university decided I wasn't happy with the information Windows Task Manager gave me. So I coded up my own resource monitoring Windows Forms application (in C#) for my laptop! It wasn't tested on any other devices, so guarantees for how well it will work on other computers.
View Code